Roguelike

Ashfall

May 30, 2026 1 min read

A survival roguelike beneath a sky that never stops burning.

Hand-authored levels, an original score, and a difficulty curve tuned across hundreds of playtests until it stopped fighting the player.

Built by a team of nine over three years, on our own engine, because the feel we were chasing did not exist off the shelf.

We’re hiring across every discipline.

Three teams in production means we’re almost always looking for senior engineers, designers and artists who’d rather ship one great thing than three mediocre ones.