Nullpoint Interactive is an independent studio making sharp, systemic, uncompromising games — six titles shipped, three more in the furnace.
Nullpoint Interactive
Founded in 2016 by a handful of engineers and designers tired of shipping games designed by committee, Nullpoint makes systemic, mechanically dense games across genres — united by a refusal to pad a game out past the point it stops being interesting.
Every title ships with a core team under 15 — no diffusion of ownership.
We prototype the core loop before a single piece of final art exists.
Every shipped title gets 18+ months of post-launch content and balance work.
Across genres, one house style: tight systems, sharp difficulty curves, no filler.
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Platformer A hand-painted platformer about a moth chasing the dawn.
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Simulation A meditative station-builder about keeping one light on.
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Arcade A twin-stick shooter rendered entirely in vector light.
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Roguelike A survival roguelike beneath a sky that never stops burning.
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Racing A synthwave arcade racer with hand-tuned drift physics.
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Mystery A first-person mystery aboard a derelict deep-space relay.
Four engineers and a designer leave a AAA studio to prototype systemic games full-time.
Our debut tactical shooter ships to strong critical reception and a cult multiplayer following.
Our dark fantasy RPG becomes the studio’s best-selling and longest-supported title to date.
Studio headcount passes 38 across three concurrent, fully-staffed production teams.
Three teams in production means we’re almost always looking for senior engineers, designers and artists who’d rather ship one great thing than three mediocre ones.